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About

About
  1. Personal information
  2. Short Bio
  3. Education
  4. Work experience
  5. Workshops & talks
  6. Skill-set
  7. Community
  8. Awards, festivals & exhibitions
  9. Press
  10. Publications
  11. Open Source

Personal information

Email: contact@orfleisher.com

                    

Short bio

Based in NYC, Or Fleisher is an award-winning developer, interactive creator and artist working at the intersection of technology and storytelling. His work combines computer graphics, machine learning and immersive experience development in virtual, augmented and mixed realities.

Or's career started as a sound designer and musician. After working in audio post-production he attended Tel Aviv University's film school and started coding, designing and releasing interactive storytelling driven experiences that fuse film and gaming.

Upon graduation, Or co-founded Phenomena Labs an award-winning visual effects and interaction design studio. At Phenomena Labs he worked as a creative and technical director designing, developing and publishing interactive brand and experimental experiences. Or is a graduate of the Tisch School of the Arts, and has previously worked at Vimeo and Viacom.

Things to know about Or - an advanced coffee drinker, cat aficionado, hobbyist musician. Or is very passionate about computational photography and open source software.

Education

  • New York University - M.P.S (2016-2018)

    Master’s degree, Interactive Telecommunications Program (ITP)

    • Specializing in computer graphics, volumetric capturing and immersive experience development
    • Worked under Ken Perlin’s acclaimed research group, developing machine learning driven computer graphics software, which was featured in tech magazines, such as Wired
    • Worked as a creative coder under Gabe Barcia Columbo developing an interactive installation for SXSW
  • Tel Aviv University - B.A. (2011-2014)

    Bachelor of Arts, Film and television

    • Seminar research in interactive storytelling titled "The Choices we Hear" examining the use of sound in interactive narrative works.
  • Future Rhythm - Expert Certification (2010)

    Official Avid Expert Certificates in Pro Tools (310M, 310P)

    • Graduated from Future Rhythm, a certified Avid training facility earning 310M and 310P expert certificates.
    • Avid’s Pro Tools™ HD expert curriculum in music production and post-production.

Work experience

  • Sr. Engineer, Emerging Technology - Vimeo (2019)

    • Establish and implement immersive player product roadmap
    • Analyze usage data using analytics tools to inform decisions and trends
    • Implement and maintain spatial playback features such as WebVR into the Vimeo web player
    • Research and develop internal tools and IP in machine learning and computer vision such as video classification and metadata injection, currently patent pending
  • Principle Creative Technologist - Vimeo (2018-2019)

  • VR Research Fellow - Viacom (2017)

    • Designed and developed a web based Virtual Reality narrative experience currently in submission to festivals.
    • Collabrated in weekly feedback sessions about look-development and technical feedback.
    • Presented the project in a private Virtual Reality showcase at Viacom's NY headquarters, also covered by tech websites (e.g UploadVR).
  • Co-Founder - Phenomena Labs (2010-2016)

    • Co-Founded an award winning visual effects and interaction design studio with Ronen Tanchum and Guy Fleisher.
    • Directed, developed and published 5 Virtual Reality titles in Oculus, GearVR and WebVR app stores, featured in prestigious international festivals such as Cannes Festival, Game Developers Conference, SIGGRAPH and SXSW
    • Received awards such as Design and Art Direction, Urban MediaMakers Best Interactive, Worldfest NASA Remi Award, FWA, Awwwards and CSS Design Awards
  • Sound Supervisor - Rishon Hall of Arts (2009-2010)

    • Sound design and mixing of performances ranging from art installations and theatre to dance groups.
    • Daily maintanance of gear and stock.
    • Specification sheet preperations and forigen performances coordinator.
  • Recording Engineer - Savion Studios (2006-2008)

    • Preparing, tracking, editing and pre-mixing music recording sessions.
    • Overseeing and operating the rehearsal spaces.
    • Recruit and train new staff members.

Workshops & talks

  • Volumetric Accessibility with Vimeo - Volumetric Filmmaking Meetup (2018)
    This talk (2:08:40) by Casey Pugh, head of Creator Labs at Vimeo, presents the work we have been doing in volumetric video distribution and live streaming.

  • Making music with social data - ITP Camp, New York University (2018) This workshop was focused on creating generative music with Twitter data (Twitter API) using Node.js, Express and Web Audio API (Tone.js)

  • From Tzina to Volume - Volumetric Filmmaking Meetup (2018) A talk in the first Volumetric Filmmaking Meetup in NYC about creating Tzina and how it led to developing Volume

  • Volume - Thesis presentation, New York University (2018) My master's thesis presentation at the Interactive Telecommunications Program, Tisch School of the Arts, NYU

  • Volume - HyperCinema - New York University (2018) A workshop about using Volume in Unity3D to create augmented and virtual reality experiences. The workshop took part at IMA, New York University as a part of a class called HyperCinema taught by Prof. Gabe BC

  • Counter Histories, Alternative Narratives - Magnum Foundation (2018) A presentation and demonstration of Volume in front of Magnum Foundation's current research residents. The presentation took place in Columbia University's Brown Institue for Media Innovation

  • Making music with data - NYC Media Lab (2017) This workshop was focused on creating generative music with Twitter data (Twitter API) using Node.js, Express and Web Audio API (Tone.js)

  • Volumetric capture using DepthKit - ITP Camp, New York University (2016) The goal of this workshop was to learn hands-on how to use DepthKit's software (with a Kinect and a DSLR) to capture a human performance as a volumetric capture and to render it in Unity.

  • Interactive Film (roundtable) - Anilouge Animation Festival (2015) A roundtable about current possibilities in film-making, virtual reality and interactive storytelling

  • Animating with MIDI - Budapest University (2015) During Anilouge Animation Festival I conducted a workshop in Budapest University's Interaction Design department about using MIDI in real-time to drive animations and visual effects in WebGL.

Skills

  • Spoken Languages: English, Hebrew.
  • Team player who strives for a collabrative work atmosphere.
  • Strong networking affinity, with great personal and social skills.
  • High tenure under deadlines, with an ability to multitask and simplify problems, finding creative and technical solutions in variegated situations.
  • Ability to communicate simple and complex issues in a clear and concice way.

Technical skills

  • Graphics programmer experienced with WebGL, 2D Canvas, OpenGL and advanced shader programming (GLSL, HLSL).
  • Extensive knowledge in Virtual and Augmented Reality content development (WebVR, WebAR, ARKit, Unity for Rift, Vive and GearVR).
  • Graphics Libraries: Three.js, openFrameworks, GLEW, GLFW, JUCE
  • Software: Unity, TouchDesigner, Nuke, Avid MC, Adobe Creative Cloud, Blender, Octane Renderer, Vue, Pro-Tools, Ableton Live, Max/MSP/Jitter.
  • Programming languages: Javascript (ES5/ES6), C++, C#, Swift, python, HTML5, CSS3D
  • Further knowledge in Depth sensing and 3D scanning, Frontend development, Node.js, Express.js, Websockets, Arduino programming, Raspberry Pi programming, Machine learning (tensorflow, CoreML), PCB design, electronics.

Community

Awards

  • WorldFest- NASA Remi Award winner - Livyatanim: MYTH
  • UrbamMediaMakers Best Interactive Award - Livyatanim: MYTH
  • FWA - Website of the Day - Livyatanim: MYTH
  • CSS Winner - Site of the Day - Livyatanim: MYTH
  • CSS Awards - Website of the Day - Livyatanim: MYTH
  • Awwwards – Honorable Mention - Livyatanim: MYTH
  • Communication Arts - Webpicks - Livyatanim: MYTH
  • CSS Design Awards - Special Kodus - Livyatanim: MYTH
  • DesignAwards.Asia - Design of the Day - Livyatanim: MYTH
  • Awwwards – Honorable Mention - Tzina
  • CSS Design Awards - Special Kodus - Tzina
  • CSS Winner - Tzina
  • CSS Awards - Site of the Day - 1948
  • Awwwards - Honorable Mention - 1948
  • CSS Design Awards - Audience Award for Best Innovation - 1948
  • CSS Design Awards - Audience Award for UI Design - 1948
  • CSS Design Awards - Audience Award for Best UX Design - 1948
  • CSS Design Awards - Special Kodus - 1948
  • Tisch School of the Arts scholarship
  • Red Burns scholarship
  • Viacom NEXT VR research fellowship
  • ITP & Google XStory rersearch grant

Festivals

Exhibitions

Press

Publications

Open Source

  • librealsense - Contributed a threaded depth cleaner project to the community examples section
  • librealsense - Contributed a depth viewer project to the community examples section
  • three.js - An interactive depth displacement effect for images using depth maps
  • Vimeo - Unity SDK - Easily stream your Vimeo videos into Unity or record and publish out to Vimeo.
  • Vimeo - Depth Viewer - An OpenGL depth viewer and cleaner with a fully modular GUI
  • Vimeo - Depth Player - A WebGL volumetric video renderer for video hosted on Vimeo
  • Vimeo - AFrame Component - Stream Vimeo videos into WebVR.
  • Vimeo three.js player - A plugin for streaming video from Vimeo to WebGL/VR/AR apps.
  • DepthKit.js - A plugin for rendering DepthKit volumteric video using Three.js in WebGL.
  • DepthKit for A-Frame - An A-Frame component for rendering DepthKit volumetric videos in WebVR. The A-Frame component wraps DepthKit.js which is a small library that provides the same functionality for Three.js projects.
  • ReTouch - ReTouch is an OpenGL application that enables editing and retouching of images using depth-maps in 2.5D.
  • Inside Pulp Fiction - An experiment using Volume to reconstruct Pulp Fiction's dance scene in Augmented Reality.
  • THREE.Kinectron - A Three.js plugin for rendering Kinectron feeds.
  • THREE.Webpack - A Three.js + glslify + webpack boilerplate for quick prototyping
  • THREE.Multiplayer - My boilerplate Node.js server and client setup for Three.js multiplayer projects using Socket.io.
  • Awesome Volumetric Filmmaking - A curated resource for all things pertaining to volumetric filmmaking.
  • Threaded Depth Cleaner - Threaded depth-map cleaning and inpainting using OpenCV.
  • Image Extraction from EXIF Metadata - Jupyter notebooks showing how to extract images from EXIF metadata
  • libav RTMP Streaming - A C++ app that streams a video to an RTMP endpoint using libav